
I appreciate your effort to do this as sooner or later every animator runs into the Bouncing Ball. I'll call my shots on the subsequent exercises so that it is clear what I'm trying to accomplish. The next exercise will use a soccer ball, but part of it will use a more extreme squetch than what would be typical so that I can get a better handle on the F-curves of squetching an won't be a real-world soccer ball in every part of the exercise. However, the first exercise has already demonstrated that I need to get a handle on the most basic stuff.general physics as it would appear in the Timeline window F-curves. Those differences will be in subsequent exercises, Rodney. It will always help to state up front what kind of ball it is that is supposed to be bouncing. Then I played with another (The no squetch distance one) and the darned ball started bouncing against A:M's Action window!: Too much fun this is! I played with several of your Actions and thought I had fairly good success. I never get tired of seeing variations on these bouncing balls (so I'm really enjoying your Project) but the best of the best and the most useful always have a clear purpose behind them.

But I don't think subtle movement and reciting physics isn't going to get us to the goal in this (unless you are in fact teaching Physics with this). It's a heck of a lot of fun and it's always educational. This isn't to say bouncing balls isn't fun. Without this motivating factor (implied weight, force, intent or intellect) we are left with pure physics without all the required inputs to be measured (if we fail to give them) and (forgive me here) if that is all that we are bouncing balls for then we might as well use Expressions or Newton Physics and let the computer bounce them for us. you'll get as many variations on that Bouncing Ball as there are people bouncing balls at you. What I mean by that is that usually it's not enough to tell someone to Bounce a Ball in animation. Namely, that in order to get a good result one must start with a good beginning.
#Bouncing balls game stick figure zip file
The ZIP file includes the model, Actions, Choreographies and shaded wireframe renders (everything is animated at 24 frames per second).my thinking is that it will make it easier to find problems with what I'm doing.Ġ1_ball_bounce_no_squetch_no_distance.movĠ1_ball_bounce_no_squetch_with_distance.movĠ1_ball_bounce_with_squetch_with_distance.movĠ1_ball_bounce_with_squetch_with_distance_and_rotation.movĪfter staring at various Bouncing Ball exercises for the past few years I've come to something of a conclusion regarding them.

Once I'm pretty sure everything in these is working, I'll kick out another set. This set of four starts with a ball drop without any squash and stretch, then a small amount of lateral movement is added, then squash and stretch is added and finally some roll is added. Constructive critiques are encouraged (I am trying to get better).thanks in advance for any pointers. The goal is to work my way through basic exercises in an attempt to improve. So, I'll post the first round of really basic ball bounces that I've been messing with. My instinct was to wait until I had a lot more of these done, but, I figured that it would be silly if there was a fundamental error in the more basic stuff which ruined everything more complex that followed.
